
The animations, particularly facial animations, are near flawless in AAA games.

We have all seen the advances in graphical rendering of environments and characters making them more realistic and believable. There are many aspects of a video game that benefit from more power. What sort of benefits do more powerful consoles and PCs offer to single-player storytellers? Of course, you can also play games like FIFA or Civilization without the need of a story. It can be fun to have a comedy background here and there to set the mood, but those games don’t require it. Games like Tetris go well without story, as well as titles like Stick Fight or Bomberman. It’s a meticulous development and writing process.Īre there any genres you think story doesn’t matter, or ones you think fit the goal of telling a story better than others?Īny genre can benefit from a little story or background, but for games in which gameplay focuses mainly on player reflexes, dexterity and fast thinking it’s not as important as fully narrative games. You have to think of multiple branches and consequences, which means creating as many possibilities for the player to explore as possible. Offering many options and possibilities for the player does enhance the gaming experience while complicating development. Have things like branching missions and multiple unique endings changed single-player game development?

During narration, the gameplay is there to provide information, clues and dialogue options for the player it is the reward of the gameplay. To offer a good pace, we mix sequences of primarily story-telling and primarily gameplay episodes. During those gameplay phases the advancement of the story slows down. We use the narration to lead to situations that require more gameplay. How do you balance your narrative goals with your gameplay goals? In single-player games, everything is considered for the player to feel the character they play, from the voice, the actions, the scenario, the pace. Of course, multiplayer experiences can absolutely be just as rich as a single-player one but they do tend to lack the immersion that many developers focus on when creating games. While playing in a group of people, there will be interactions that cause disbelief and break immersion. It helps to fill the blanks and reveal inconsistencies as well as for writing their dialogues.ĭo you think single-player experiences create a better sense of immersion than multiplayer experiences? Then I go deep into those characters’ motives, personalities, goals, and how they are linked together within the story. First, I create the main plot which I then fill with characters. I don’t know if it’s the secret to writing good stories but here is how I start writing a scenario. Is there a secret to crafting a compelling single-player narrative? Today, we’ll be talking to Call of Cthulhu Lead Game Designer, Jean-Marc Gueney.

With our Xbox One Storytellers series, we’ll sit down with some of the industry’s greatest creators to talk about the strength of storytelling within games, their inspirations, and how they see the genre growing in the years ahead. Now, with the power of Xbox One X, creators can bring us even closer to their vision.

Narrative-driven games allow us to become someone we’re not, which is perhaps the biggest reason we enjoy these experiences. These types of games can empower someone with a new perspective or let us live a double-life as a superhero. It’s hard to match the narrative scope and immersive experience that a compelling story-driven game has over other storytelling mediums, allowing players not only to fall into the world of a well-crafted story but to experience it firsthand.
